Learning goals


Digital Literacy

Core Objective: Safety and Privacy

Learning goal: The student uses digital systems, data, and the privacy of themselves and others safely and responsibly.


In this class quest:

  1. Recognizing security risks when using digital systems and data.
  2. Weighing dilemmas when sharing personal data, information, or digital content — both one’s own and others’.
  3. Responding appropriately to inappropriate content, behavior, and safety risks in digital environments.


In the class quests “What is Data?” and “Don’t Get Phished”:

  1. Safely using digital systems, data, and information, and taking appropriate technical measures to protect them.


In the follow-up assignments (deepening and repetition):

  1. Weighing dilemmas when sharing personal data, information, or digital content — both one’s own and others’.


Citizenship Education

Core Objective: School Culture


In this class quest and follow-up assignments:

  1. Encouraging critical thinking skills, moral and ethical reasoning, and respectful offline and online communication about these topics.


Core Objective: Democratic Engagement


In this class quest and follow-up assignments:

  1. Communicating in a respectful manner.




Points

With the classquest, points can be earned for the game. Individually, but also in class. The points the students, who are trained as Cyber Agents through HackShield, collect determine their place in the Honor Roll. The best Cyber Agents stand a chance to win exclusive HackShield prizes or even be honored by the mayor and/or police.

After completing each classquest, which can only be played through a Teacher's Account, you as a teacher will receive a code. The students can enter this code in their individual account, after which they receive points and a Shield. These are reflected in their HackShield account.