Core - 30 min
Start the quest on the interactive whiteboard and tell the students that you are going to begin the game together. Before starting, review the classroom rules that apply when playing a game together on the whiteboard. For example, you may choose to have students take turns reading parts of the text aloud.
Throughout the Classquest, Isobel asks various questions to encourage discussion about gaming and online grooming in an accessible and age-appropriate way.
During the mission, the students complete two short energizers and solve four puzzles.
Energizer 1
The students take part in a short energizer activity. They stretch their arms and fingers as high as possible ten times, then balance on each leg five times. The character explains that these exercises are used by e-sports players to prepare for a competition. The energizer helps students get moving and then focus their attention on the lesson.
Puzzle 1 – Power Up the Door (Appendix 1)
In this puzzle, the students must help the player charge the door. They do this by solving a wiring puzzle in which they need to connect the wires correctly. The students can help the player by giving directions on which way the tiles should be rotated.
Puzzle 2 – Broken Tiles (Appendix 2)
When the player takes a step forward, the gaps disappear from view. The students must remember where the safe path is and guide the player by giving directions such as “up,” “straight ahead,” or “down.” When the player returns to the starting point, the gaps become visible again. If the player falls, they can try again.
Puzzle 3 – Broken Tiles 2 (Appendix 3)
This puzzle works the same way as Puzzle 2 but is more challenging.
Energizer 2 – Pose Game (Appendix 4)
The students stand up and imitate the poses as soon as they appear in the box.
This activity serves as a symbolic reference to situations that can occur during online grooming. Children may sometimes be asked during video calls to do things on camera that others are not supposed to see, only to discover later that they were secretly recorded. Discuss this topic with the class in a safe and age-appropriate manner.
Puzzle 4 – Simon Says (Appendix 5)
The buttons next to the robot light up in different colors and in a specific sequence. The students must remember the sequence and then repeat it by jumping on the correctly colored buttons in the same order. If they succeed, the door will open.